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Convert 20 more single-file apps to the validated pattern: lib/main.dart holds only the runApp + MaterialApp bootstrap, while a new lib/example.dart holds the full screen (Scaffold, AppBar) and the focused example code. Apps: enabling_splash_screen, getx_counter_app, image_from_network, infinite_list, load_local_image, load_local_json, persist_key_value, push_notifications, sliver_app_bar_example, stateless_widgets, tic_tac_toe, tip_calculator, using_alert_dialog, using_edittext, using_expansionpanel, using_http_get, using_interactiveviewer, using_snackbar, using_stepper, using_theme
95 lines
2.9 KiB
Dart
95 lines
2.9 KiB
Dart
import 'package:flutter/material.dart';
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// Example: a vertical Stepper with three steps and navigation controls.
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class Example extends StatefulWidget {
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const Example({super.key});
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@override
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State<Example> createState() => _ExampleState();
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}
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class _ExampleState extends State<Example> {
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// init the step to 0th position
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int current_step = 0;
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List<Step> my_steps = [
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Step(
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// Title of the Step
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title: const Text("Step 1"),
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// Content, it can be any widget here. Using basic Text for this example
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content: const Text("Hello!"),
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isActive: true),
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Step(
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title: const Text("Step 2"),
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content: const Text("World!"),
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// You can change the style of the step icon i.e number, editing, etc.
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state: StepState.editing,
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isActive: true),
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Step(
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title: const Text("Step 3"),
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content: const Text("Hello World!"),
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isActive: true),
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];
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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// Appbar
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appBar: AppBar(
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// Title
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title: const Text("Using Stepper"),
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),
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// Body
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body: Container(
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child: Stepper(
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// Using a variable here for handling the currentStep
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currentStep: current_step,
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// List the steps you would like to have
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steps: my_steps,
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// Define the type of Stepper style
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// StepperType.horizontal : Horizontal Style
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// StepperType.vertical : Vertical Style
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type: StepperType.vertical,
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// Know the step that is tapped
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onStepTapped: (step) {
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// On hitting step itself, change the state and jump to that step
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setState(() {
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// update the variable handling the current step value
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// jump to the tapped step
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current_step = step;
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});
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// Log function call
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print("onStepTapped : $step");
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},
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onStepCancel: () {
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// On hitting cancel button, change the state
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setState(() {
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// update the variable handling the current step value
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// going back one step i.e subtracting 1, until its 0
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if (current_step > 0) {
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current_step = current_step - 1;
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} else {
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current_step = 0;
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}
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});
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// Log function call
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print("onStepCancel : $current_step");
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},
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// On hitting continue button, change the state
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onStepContinue: () {
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setState(() {
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// update the variable handling the current step value
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// going back one step i.e adding 1, until its the length of the step
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if (current_step < my_steps.length - 1) {
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current_step = current_step + 1;
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} else {
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current_step = 0;
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}
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});
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// Log function call
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print("onStepContinue : $current_step");
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},
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)),
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);
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}
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}
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