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added Type Jam puzzle app for review (#1554)

* added Type Jam puzzle app for review

* pr round 2 prep

* updated ci scripts for varfont_shader_puzzle

* resolved unused and minor variable naming issues

* rotator tiles row and col are final vars now

* removed unused import and print from production

* made constructors const where needed

* pages_flow export refactored to directly come from that file

* removed old api commented out section from FragmentShaded

* updated pubspec yaml to correct project name

* dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml

* updated pubspec.yaml min flutter version to ensure FragmentShader support

* added/edited comments for explanation, esp on var fonts; removed obsolete comments

* trailing newline added to pubspec.yaml eof
This commit is contained in:
Brian James
2023-01-12 19:40:47 -05:00
committed by GitHub
parent bea2ef6c66
commit 057728c5d2
164 changed files with 8214 additions and 0 deletions

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// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import '../components/components.dart';
import 'package:flutter/material.dart';
import 'dart:math';
import '../page_content/pages_flow.dart';
import '../styles.dart';
class PageWeight extends SinglePage {
const PageWeight({
Key? key,
required super.pageConfig,
}) : super(key: key);
@override
State<SinglePage> createState() => _PageWeightState();
}
class _PageWeightState extends SinglePageState {
@override
Widget createTopicIntro() {
return LightboxedPanel(
pageConfig: widget.pageConfig,
content: [
Text(
'Weight'.toUpperCase(),
style: TextStyles.headlineStyle(),
textAlign: TextAlign.left,
),
Text(
'You probably knew that fonts can vary by weight, or the boldness, '
'as we can see in the letters on this page. Tap the pieces of the '
'broken letter to bring it back together, but dont get distracted '
'by its oscillating weight!',
style: TextStyles.bodyStyle(),
textAlign: TextAlign.left,
),
],
);
}
@override
List<Widget> buildWonkyChars() {
return <Widget>[
Positioned(
left: widget.pageConfig.wonkyCharLargeSize * -0.01,
top: widget.pageConfig.wonkyCharLargeSize * -0.26,
child: WonkyChar(
text: 'S',
size: widget.pageConfig.wonkyCharLargeSize,
baseRotation: 0.15 * pi,
animDurationMillis: 3200,
animationSettings: [
WonkyAnimPalette.weight(
from: 100,
to: 300,
curve: Curves.easeInOut,
),
],
),
),
Positioned(
left: widget.pageConfig.screenWidth * 0.34,
top: widget.pageConfig.wonkyCharLargeSize * 0.3,
child: WonkyChar(
text: 't',
size: widget.pageConfig.wonkyCharSmallSize,
baseRotation: -0.12 * pi,
animDurationMillis: 3200,
animationSettings: [
WonkyAnimPalette.weight(
from: 1000,
to: 800,
curve: Curves.easeInOut,
),
],
),
),
Positioned(
right: widget.pageConfig.wonkyCharLargeSize * 0.07,
top: widget.pageConfig.wonkyCharLargeSize * -0.26,
child: WonkyChar(
text: 'q',
size: widget.pageConfig.wonkyCharLargeSize,
baseRotation: -0.15 * pi,
animDurationMillis: 5000,
animationSettings: [
WonkyAnimPalette.weight(
from: 200,
to: 500,
),
],
),
),
Positioned(
left: widget.pageConfig.screenWidth * 0.5,
top: widget.pageConfig.wonkyCharSmallSize * 0.3,
child: WonkyChar(
text: '*',
size: widget.pageConfig.wonkyCharSmallSize,
baseRotation: -0.15 * pi,
animationSettings: [
WonkyAnimPalette.weight(
from: 100,
to: 400,
),
],
),
),
// lower half --------------------------------------
Positioned(
left: widget.pageConfig.wonkyCharLargeSize * -0.2,
bottom: widget.pageConfig.wonkyCharLargeSize * -0.34,
child: WonkyChar(
text: 'C',
size: widget.pageConfig.wonkyCharLargeSize,
baseRotation: -0.15 * pi,
animDurationMillis: 7000,
animationSettings: [
WonkyAnimPalette.weight(
from: 1000,
to: 700,
),
],
),
),
Positioned(
left: widget.pageConfig.screenWidth * 0.42,
bottom: widget.pageConfig.wonkyCharLargeSize * 0.02,
child: WonkyChar(
text: 'f',
size: widget.pageConfig.wonkyCharSmallSize,
baseRotation: -0.15 * pi,
animDurationMillis: 4000,
animationSettings: [
WonkyAnimPalette.weight(
from: 100,
to: 200,
),
],
),
),
Positioned(
right: widget.pageConfig.wonkyCharLargeSize * -0.2,
bottom: widget.pageConfig.wonkyCharLargeSize * -0.23,
child: WonkyChar(
text: 'R',
size: widget.pageConfig.wonkyCharLargeSize,
baseRotation: -1.15 * pi,
animDurationMillis: 2000,
animationSettings: [
WonkyAnimPalette.weight(
from: 700,
to: 900,
),
],
),
),
];
}
@override
Widget createPuzzle() {
return RotatorPuzzle(
pageConfig: widget.pageConfig,
numTiles: 9,
puzzleNum: 1,
shaderKey: 'wavy2',
shaderDuration: 3000,
tileShadedString: 'W',
tileShadedStringPadding: EdgeInsets.only(
left: 0.698 * widget.pageConfig.puzzleSize,
right: 0.698 * widget.pageConfig.puzzleSize),
tileShadedStringSize: 2.79 * widget.pageConfig.puzzleSize,
tileScaleModifier: 2.4,
tileShadedStringAnimDuration: 1000,
tileShadedStringAnimSettings: [
WonkyAnimPalette.weight(from: 600, to: 1000),
WonkyAnimPalette.width(from: 50, to: 50),
],
);
}
}