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Add simple_shader (#1668)
* Add `simple_shader` * Add NL at EOF * Adopt `analysis_defaults` * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Apply `clang-format` to `shaders/simple.frag` --------- Co-authored-by: Jonah Williams <jonahwilliams@google.com>
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simple_shader/macos/Runner/Configs/AppInfo.xcconfig
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simple_shader/macos/Runner/Configs/AppInfo.xcconfig
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// Application-level settings for the Runner target.
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//
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// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
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// future. If not, the values below would default to using the project name when this becomes a
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// 'flutter create' template.
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// The application's name. By default this is also the title of the Flutter window.
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PRODUCT_NAME = simple_shader
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// The application's bundle identifier
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PRODUCT_BUNDLE_IDENTIFIER = com.example.simpleShader
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// The copyright displayed in application information
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PRODUCT_COPYRIGHT = Copyright © 2023 com.example. All rights reserved.
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