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Add simple_shader (#1668)

* Add `simple_shader`

* Add NL at EOF

* Adopt `analysis_defaults`

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Apply `clang-format` to `shaders/simple.frag`

---------

Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This commit is contained in:
Brett Morgan
2023-02-24 11:01:10 +11:00
committed by GitHub
parent 5c644ae6dc
commit 0b8be3e43f
120 changed files with 4142 additions and 0 deletions

View File

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// Application-level settings for the Runner target.
//
// This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
// future. If not, the values below would default to using the project name when this becomes a
// 'flutter create' template.
// The application's name. By default this is also the title of the Flutter window.
PRODUCT_NAME = simple_shader
// The application's bundle identifier
PRODUCT_BUNDLE_IDENTIFIER = com.example.simpleShader
// The copyright displayed in application information
PRODUCT_COPYRIGHT = Copyright © 2023 com.example. All rights reserved.