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mirror of https://github.com/flutter/samples.git synced 2025-11-10 14:58:34 +00:00

Add simple_shader (#1668)

* Add `simple_shader`

* Add NL at EOF

* Adopt `analysis_defaults`

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Apply `clang-format` to `shaders/simple.frag`

---------

Co-authored-by: Jonah Williams <jonahwilliams@google.com>
This commit is contained in:
Brett Morgan
2023-02-24 11:01:10 +11:00
committed by GitHub
parent 5c644ae6dc
commit 0b8be3e43f
120 changed files with 4142 additions and 0 deletions

View File

@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1300"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "simple_shader.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "simple_shader.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "simple_shader.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Profile"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "33CC10EC2044A3C60003C045"
BuildableName = "simple_shader.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>