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Add simple_shader (#1668)
* Add `simple_shader` * Add NL at EOF * Adopt `analysis_defaults` * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Update simple_shader/shaders/simple.frag Co-authored-by: Jonah Williams <jonahwilliams@google.com> * Apply `clang-format` to `shaders/simple.frag` --------- Co-authored-by: Jonah Williams <jonahwilliams@google.com>
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16
simple_shader/windows/runner/resource.h
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16
simple_shader/windows/runner/resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Runner.rc
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//
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#define IDI_APP_ICON 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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