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Rebuild runners (#1725)
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@@ -28,15 +28,16 @@ class Win32Window {
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Win32Window();
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virtual ~Win32Window();
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// Creates and shows a win32 window with |title| and position and size using
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// Creates a win32 window with |title| that is positioned and sized using
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// |origin| and |size|. New windows are created on the default monitor. Window
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// sizes are specified to the OS in physical pixels, hence to ensure a
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// consistent size to will treat the width height passed in to this function
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// as logical pixels and scale to appropriate for the default monitor. Returns
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// true if the window was created successfully.
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bool CreateAndShow(const std::wstring& title,
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const Point& origin,
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const Size& size);
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// consistent size this function will scale the inputted width and height as
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// as appropriate for the default monitor. The window is invisible until
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// |Show| is called. Returns true if the window was created successfully.
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bool Create(const std::wstring& title, const Point& origin, const Size& size);
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// Show the current window. Returns true if the window was successfully shown.
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bool Show();
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// Release OS resources associated with window.
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void Destroy();
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@@ -76,7 +77,7 @@ class Win32Window {
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// OS callback called by message pump. Handles the WM_NCCREATE message which
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// is passed when the non-client area is being created and enables automatic
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// non-client DPI scaling so that the non-client area automatically
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// responsponds to changes in DPI. All other messages are handled by
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// responds to changes in DPI. All other messages are handled by
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// MessageHandler.
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static LRESULT CALLBACK WndProc(HWND const window,
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UINT const message,
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@@ -86,6 +87,9 @@ class Win32Window {
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// Retrieves a class instance pointer for |window|
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static Win32Window* GetThisFromHandle(HWND const window) noexcept;
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// Update the window frame's theme to match the system theme.
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static void UpdateTheme(HWND const window);
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bool quit_on_close_ = false;
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// window handle for top level window.
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