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infinite_list rebuild script (#1361)
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@@ -1,13 +1,16 @@
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(infinite_list LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "infinite_list")
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# Explicitly opt in to modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
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# Configure build options.
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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@@ -20,7 +23,7 @@ else()
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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@@ -30,6 +33,10 @@ set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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@@ -38,12 +45,11 @@ function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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@@ -1,3 +1,4 @@
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# This file controls Flutter-level build steps. It should not be edited.
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cmake_minimum_required(VERSION 3.14)
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set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
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@@ -1,6 +1,11 @@
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cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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@@ -10,8 +15,18 @@ add_executable(${BINARY_NAME} WIN32
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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@@ -48,10 +48,10 @@ std::string Utf8FromUtf16(const wchar_t* utf16_string) {
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int target_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, nullptr, 0, nullptr, nullptr);
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if (target_length == 0) {
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return std::string();
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}
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std::string utf8_string;
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if (target_length == 0 || target_length > utf8_string.max_size()) {
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return utf8_string;
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}
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utf8_string.resize(target_length);
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int converted_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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