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Tidyup varfont_shader_puzzle (#1629)
* Tidyup `varfont_shader_puzzle` * Add a rebuild script and a test * Simplify fragment shaders * Drop web * Enable `beta` CI * make it `beta` inclusive * Pull out the program loading code
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@@ -7,24 +7,30 @@ import 'dart:ui' as ui;
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import 'package:flutter/material.dart';
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import 'package:flutter/rendering.dart';
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enum Shader {
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nothing('nothing'),
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bwSplit('bw_split'),
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colorSplit('color_split'),
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rowOffset('row_offset'),
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wavyCirc('wavy_circ'),
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wavy('wavy'),
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wavy2('wavy2');
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const Shader(this.name);
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final String name;
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Future<ui.FragmentProgram> get program =>
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ui.FragmentProgram.fromAsset('shaders/$name.frag');
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}
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class FragmentShaded extends StatefulWidget {
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final Widget child;
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final String shaderName;
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final Shader shader;
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final int shaderDuration;
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static const int dampenDuration = 1000;
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static final Map<String, ui.FragmentProgram> fragmentPrograms = {};
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static const List<String> fragmentProgramNames = [
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'nothing',
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'bw_split',
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'color_split',
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'row_offset',
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'wavy_circ',
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'wavy',
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'wavy2'
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];
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static final Map<Shader, ui.FragmentProgram> _programCache = {};
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const FragmentShaded({
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required this.shaderName,
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required this.shader,
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required this.shaderDuration,
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required this.child,
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super.key,
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@@ -63,15 +69,16 @@ class FragmentShadedState extends State<FragmentShaded>
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}
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Future<void> initializeFragmentProgramsAndBuilder() async {
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if (FragmentShaded.fragmentPrograms.isEmpty) {
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for (String s in FragmentShaded.fragmentProgramNames) {
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FragmentShaded.fragmentPrograms[s] =
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await ui.FragmentProgram.fromAsset('shaders/$s.frag');
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if (FragmentShaded._programCache.isEmpty) {
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for (final shader in Shader.values) {
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FragmentShaded._programCache[shader] = await shader.program;
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}
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}
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builder = AnimatingSamplerBuilder(_controller, _dampenAnimation,
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FragmentShaded.fragmentPrograms[widget.shaderName]!.fragmentShader());
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setState(() {});
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setState(() {
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builder = AnimatingSamplerBuilder(_controller, _dampenAnimation,
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FragmentShaded._programCache[widget.shader]!.fragmentShader());
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});
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}
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@override
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@@ -83,7 +90,7 @@ class FragmentShadedState extends State<FragmentShaded>
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@override
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Widget build(BuildContext context) {
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if (null == FragmentShaded.fragmentPrograms[widget.shaderName]) {
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if (null == FragmentShaded._programCache[widget.shader]) {
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setState(() {});
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return const SizedBox(
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width: 0,
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