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Tidyup varfont_shader_puzzle (#1629)
* Tidyup `varfont_shader_puzzle` * Add a rebuild script and a test * Simplify fragment shaders * Drop web * Enable `beta` CI * make it `beta` inclusive * Pull out the program loading code
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@@ -90,12 +90,12 @@ BEGIN
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BLOCK "040904e4"
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BEGIN
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VALUE "CompanyName", "com.example" "\0"
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VALUE "FileDescription", "type_jam_github" "\0"
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VALUE "FileDescription", "varfont_shader_puzzle" "\0"
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VALUE "FileVersion", VERSION_AS_STRING "\0"
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VALUE "InternalName", "type_jam_github" "\0"
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VALUE "InternalName", "varfont_shader_puzzle" "\0"
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VALUE "LegalCopyright", "Copyright (C) 2023 com.example. All rights reserved." "\0"
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VALUE "OriginalFilename", "type_jam_github.exe" "\0"
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VALUE "ProductName", "type_jam_github" "\0"
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VALUE "OriginalFilename", "varfont_shader_puzzle.exe" "\0"
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VALUE "ProductName", "varfont_shader_puzzle" "\0"
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VALUE "ProductVersion", VERSION_AS_STRING "\0"
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END
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END
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@@ -27,7 +27,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
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FlutterWindow window(project);
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Win32Window::Point origin(10, 10);
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Win32Window::Size size(1280, 720);
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if (!window.Create(L"type_jam_github", origin, size)) {
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if (!window.Create(L"varfont_shader_puzzle", origin, size)) {
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return EXIT_FAILURE;
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}
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window.SetQuitOnClose(true);
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