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mirror of https://github.com/flutter/samples.git synced 2025-11-11 07:18:15 +00:00

adding more named and explicit imports (#1909)

This commit is contained in:
Miguel Beltran
2023-06-27 22:27:20 +02:00
committed by GitHub
parent b45f3d307b
commit 715c4338f6
10 changed files with 43 additions and 38 deletions

View File

@@ -2,8 +2,8 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:math';
import 'dart:ui';
import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:vector_math/vector_math_64.dart' as v64;
@@ -18,7 +18,7 @@ class OrbShaderPainter extends CustomPainter {
required this.mousePos,
required this.energy,
});
final FragmentShader shader;
final ui.FragmentShader shader;
final OrbShaderConfig config;
final double time;
final Offset mousePos;
@@ -26,7 +26,8 @@ class OrbShaderPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
double fov = v64.mix(pi / 4.3, pi / 2.0, config.zoom.clamp(0.0, 1.0));
double fov =
v64.mix(math.pi / 4.3, math.pi / 2.0, config.zoom.clamp(0.0, 1.0));
v64.Vector3 colorToVector3(Color c) =>
v64.Vector3(
@@ -37,16 +38,16 @@ class OrbShaderPainter extends CustomPainter {
255.0;
v64.Vector3 lightLumP = colorToVector3(config.lightColor).normalized() *
max(0.0, config.lightBrightness);
math.max(0.0, config.lightBrightness);
v64.Vector3 albedo = colorToVector3(config.materialColor);
v64.Vector3 ambientLight = colorToVector3(config.ambientLightColor) *
max(0.0, config.ambientLightBrightness);
math.max(0.0, config.ambientLightBrightness);
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);
shader.setFloat(2, time);
shader.setFloat(3, max(0.0, config.exposure));
shader.setFloat(3, math.max(0.0, config.exposure));
shader.setFloat(4, fov);
shader.setFloat(5, config.roughness.clamp(0.0, 1.0));
shader.setFloat(6, config.metalness.clamp(0.0, 1.0));

View File

@@ -3,8 +3,8 @@
// found in the LICENSE file.
import 'dart:async';
import 'dart:math';
import 'dart:ui';
import 'dart:math' as math;
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter_animate/flutter_animate.dart';
@@ -95,13 +95,13 @@ class OrbShaderWidgetState extends State<OrbShaderWidget>
widget.mousePos)
.distance;
final hitSize = size.shortestSide * .5;
energyLevel = 1 - min(1, (d / hitSize));
energyLevel = 1 - math.min(1, (d / hitSize));
scheduleMicrotask(
() => widget.onUpdate?.call(energyLevel));
}
energyLevel +=
(1.3 - energyLevel) * heartbeatEnergy * 0.1;
energyLevel = lerpDouble(minEnergy, 1, energyLevel)!;
energyLevel = ui.lerpDouble(minEnergy, 1, energyLevel)!;
return CustomPaint(
size: size,
painter: OrbShaderPainter(