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mirror of https://github.com/flutter/samples.git synced 2026-10-10 03:11:13 +00:00

Migrate standard sample apps to UIScene lifecycle (#2884)

Fixes https://github.com/flutter/flutter/issues/176957
This commit is contained in:
LouiseHsu
2026-09-30 11:27:28 -07:00
committed by GitHub
parent 8a4cf1db16
commit a05867daaa
55 changed files with 811 additions and 268 deletions

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@@ -1,5 +1,4 @@
# Uncomment the next line to define a global platform for your project
# platform :ios, '15.0'
platform :ios, '15.0'
flutter_application_path = '../flutter_module'
load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')

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@@ -5,48 +5,8 @@
// Created by Louise Hsu on 12/3/25.
//
import Flutter
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
class SceneDelegate: FlutterSceneDelegate {
}