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Migrate standard sample apps to UIScene lifecycle (#2884)
Fixes https://github.com/flutter/flutter/issues/176957
This commit is contained in:
@@ -2,22 +2,36 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import UIKit
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import Flutter
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import FlutterPluginRegistrant
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import UIKit
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@UIApplicationMain
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@main
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var window: UIWindow?
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var flutterEngine : FlutterEngine?
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Instantiate Flutter engine
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self.flutterEngine = FlutterEngine(name: "io.flutter", project: nil)
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self.flutterEngine?.run(withEntrypoint: nil)
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GeneratedPluginRegistrant.register(with: self.flutterEngine!)
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var flutterEngine: FlutterEngine?
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return true
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}
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func application(
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_ application: UIApplication,
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didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
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) -> Bool {
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// Instantiate Flutter engine
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self.flutterEngine = FlutterEngine(name: "io.flutter", project: nil)
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self.flutterEngine?.run(withEntrypoint: nil)
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GeneratedPluginRegistrant.register(with: self.flutterEngine!)
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return true
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}
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func application(
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_ application: UIApplication,
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configurationForConnecting connectingSceneSession: UISceneSession,
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options: UIScene.ConnectionOptions
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) -> UISceneConfiguration {
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let configuration = UISceneConfiguration(
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name: "Default Configuration",
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sessionRole: connectingSceneSession.role
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)
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configuration.delegateClass = FlutterSceneDelegate.self
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return configuration
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}
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}
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@@ -20,6 +20,27 @@
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>FlutterSceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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@@ -20,6 +20,27 @@
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>FlutterSceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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@@ -1,5 +1,4 @@
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# Uncomment the next line to define a global platform for your project
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# platform :ios, '9.0'
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platform :ios, '15.0'
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flutter_application_path = '../flutter_module_using_plugin'
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load File.join(flutter_application_path, '.ios', 'Flutter', 'podhelper.rb')
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