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Add new sample simple_sdf (#2835)
Add a new sample, `simple_sdf`. This is similar to `simple_shader`, but it focuses on using Signed Distance Functions within the fragment shader. Relates to issue [#183043](https://github.com/flutter/flutter/issues/183043) ## Pre-launch Checklist - [x] I read the [Flutter Style Guide] _recently_, and have followed its advice. - [x] I signed the [CLA]. - [x] I read the [Contributors Guide]. - [ ] I have added sample code updates to the [changelog]. - [x] I updated/added relevant documentation (doc comments with `///`). If you need help, consider asking for advice on the #hackers-devrel channel on [Discord]. <!-- Links --> [Flutter Style Guide]: https://github.com/flutter/flutter/blob/master/docs/contributing/Style-guide-for-Flutter-repo.md [CLA]: https://cla.developers.google.com/ [Discord]: https://github.com/flutter/flutter/blob/master/docs/contributing/Chat.md [Contributors Guide]: https://github.com/flutter/samples/blob/main/CONTRIBUTING.md [changelog]: ../CHANGELOG.md
This commit is contained in:
59
simple_sdf/lib/main.dart
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59
simple_sdf/lib/main.dart
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import 'dart:ui' as ui;
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import 'package:flutter/material.dart';
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import 'package:flutter_shaders/flutter_shaders.dart';
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Simple SDF Demo',
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theme: ThemeData(colorSchemeSeed: Colors.blue),
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home: const MyHomePage(),
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);
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}
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}
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class MyHomePage extends StatelessWidget {
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const MyHomePage({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Simple SDF Demo')),
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body: ShaderBuilder(
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assetKey: 'shaders/SDF.frag',
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(context, shader, child) => CustomPaint(
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size: MediaQuery.of(context).size,
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painter: ShaderPainter(shader: shader),
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),
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child: const Center(child: CircularProgressIndicator()),
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),
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);
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}
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}
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class ShaderPainter extends CustomPainter {
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ShaderPainter({required this.shader});
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ui.FragmentShader shader;
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@override
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void paint(Canvas canvas, Size size) {
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shader.setFloat(0, size.width);
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shader.setFloat(1, size.height);
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final paint = Paint()..shader = shader;
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canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
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}
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@override
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bool shouldRepaint(covariant CustomPainter oldDelegate) {
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return false;
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}
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}
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