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mirror of https://github.com/flutter/samples.git synced 2026-04-25 00:11:49 +00:00

Add new sample simple_sdf (#2835)

Add a new sample, `simple_sdf`. This is similar to `simple_shader`, but
it focuses on using Signed Distance Functions within the fragment
shader.

Relates to issue
[#183043](https://github.com/flutter/flutter/issues/183043)

## Pre-launch Checklist

- [x] I read the [Flutter Style Guide] _recently_, and have followed its
advice.
- [x] I signed the [CLA].
- [x] I read the [Contributors Guide].
- [ ] I have added sample code updates to the [changelog].
- [x] I updated/added relevant documentation (doc comments with `///`).


If you need help, consider asking for advice on the #hackers-devrel
channel on [Discord].

<!-- Links -->
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/master/docs/contributing/Style-guide-for-Flutter-repo.md
[CLA]: https://cla.developers.google.com/
[Discord]:
https://github.com/flutter/flutter/blob/master/docs/contributing/Chat.md
[Contributors Guide]:
https://github.com/flutter/samples/blob/main/CONTRIBUTING.md
[changelog]: ../CHANGELOG.md
This commit is contained in:
Andy Wolff
2026-04-23 09:42:27 -07:00
committed by GitHub
parent c28ef8766d
commit a7be276f22
11 changed files with 216 additions and 0 deletions

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@@ -281,6 +281,12 @@ updates:
interval: "daily" interval: "daily"
labels: labels:
- "autosubmit" - "autosubmit"
- package-ecosystem: "pub"
directory: "simple_sdf/"
schedule:
interval: "daily"
labels:
- "autosubmit"
- package-ecosystem: "pub" - package-ecosystem: "pub"
directory: "simple_shader/" directory: "simple_shader/"
schedule: schedule:

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@@ -28,6 +28,7 @@ Googler's, you can freely add samples to the [flutter/demos] repository.
* [`navigation_and_routing`] - A sample that shows how to use [go_router] API to handle common navigation scenarios. * [`navigation_and_routing`] - A sample that shows how to use [go_router] API to handle common navigation scenarios.
* [`pedometer`] - A demo of a plugin that leverages FFIgen & JNIgen to call platform APIs directly from Dart code. * [`pedometer`] - A demo of a plugin that leverages FFIgen & JNIgen to call platform APIs directly from Dart code.
* [`platform_design`] - This sample project shows a Flutter app that maximizes application code reuse while adhering to different design patterns on Android and iOS. * [`platform_design`] - This sample project shows a Flutter app that maximizes application code reuse while adhering to different design patterns on Android and iOS.
* [`simple_sdf`] - A simple [Flutter fragment shaders] sample project showing how to draw Signed Distance Functions with the FragmentShader API.
* [`simple_shader`] - A simple [Flutter fragment shaders] sample project. * [`simple_shader`] - A simple [Flutter fragment shaders] sample project.
* [`testing_app`] - A sample app that shows different types of testing in Flutter. * [`testing_app`] - A sample app that shows different types of testing in Flutter.
* [`web_embedding`] - This directory contains examples of how to embed Flutter in web apps (without iframes). * [`web_embedding`] - This directory contains examples of how to embed Flutter in web apps (without iframes).
@@ -123,6 +124,7 @@ If you run into a bug in one of the samples, please file an issue in the
[`navigation_and_routing`]: ./navigation_and_routing [`navigation_and_routing`]: ./navigation_and_routing
[`pedometer`]: ./pedometer [`pedometer`]: ./pedometer
[`platform_design`]: ./platform_design [`platform_design`]: ./platform_design
[`simple_sdf`]: ./simple_sdf
[`simple_shader`]: ./simple_shader [`simple_shader`]: ./simple_shader
[`testing_app`]: ./testing_app [`testing_app`]: ./testing_app
[`web_embedding`]: ./web_embedding [`web_embedding`]: ./web_embedding

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@@ -35,6 +35,7 @@ workspace:
- platform_channels - platform_channels
- platform_design - platform_design
- platform_view_swift - platform_view_swift
- simple_sdf
- simple_shader - simple_shader
- testing_app - testing_app
- tool - tool

44
simple_sdf/.gitignore vendored Normal file
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@@ -0,0 +1,44 @@
# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
migrate_working_dir/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

9
simple_sdf/README.md Normal file
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@@ -0,0 +1,9 @@
# `simple_sdf`
A simple [Flutter fragment shaders][] sample project showing how to draw Signed Distance Functions with the FragmentShader API.
Use `flutter create --no-overwrite .` to initialize the project.
[Flutter fragment shaders]: https://docs.flutter.dev/development/ui/advanced/shaders
![Screenshot of the `simple_sdf` app](screenshot.png)

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@@ -0,0 +1 @@
include: package:analysis_defaults/flutter.yaml

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simple_sdf/lib/main.dart Normal file
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@@ -0,0 +1,59 @@
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Simple SDF Demo',
theme: ThemeData(colorSchemeSeed: Colors.blue),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Simple SDF Demo')),
body: ShaderBuilder(
assetKey: 'shaders/SDF.frag',
(context, shader, child) => CustomPaint(
size: MediaQuery.of(context).size,
painter: ShaderPainter(shader: shader),
),
child: const Center(child: CircularProgressIndicator()),
),
);
}
}
class ShaderPainter extends CustomPainter {
ShaderPainter({required this.shader});
ui.FragmentShader shader;
@override
void paint(Canvas canvas, Size size) {
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);
final paint = Paint()..shader = shader;
canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}

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simple_sdf/pubspec.yaml Normal file
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@@ -0,0 +1,23 @@
name: simple_sdf
description: Using a shader, simply.
publish_to: 'none'
version: 1.0.0+1
resolution: workspace
environment:
sdk: ^3.9.0-0
dependencies:
flutter:
sdk: flutter
flutter_shaders: ^0.1.0
dev_dependencies:
analysis_defaults:
path: ../analysis_defaults
flutter_test:
sdk: flutter
flutter:
uses-material-design: true
shaders:
- shaders/SDF.frag

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@@ -0,0 +1,62 @@
#version 460 core
#include <flutter/runtime_effect.glsl>
precision mediump float;
uniform vec2 resolution;
out vec4 fragColor;
vec3 pink = vec3(255, 105, 180) / 255;
// dot2 and sdHeart from https://iquilezles.org/articles/distfunctions2d/
//
// The MIT License
// Copyright © 2015 Inigo Quilez
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions: The above copyright
// notice and this permission notice shall be included in all copies or
// substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS",
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
// THE USE OR OTHER DEALINGS IN THE SOFTWARE.
// https://www.youtube.com/c/InigoQuilez
// https://iquilezles.org
float dot2(vec2 v) { return dot(v, v); }
float sdHeart(in vec2 p) {
p.x = abs(p.x);
if (p.y + p.x > 1.0)
return sqrt(dot2(p - vec2(0.25, 0.75))) - sqrt(2.0) / 4.0;
return sqrt(min(dot2(p - vec2(0.00, 1.00)),
dot2(p - 0.5 * max(p.x + p.y, 0.0)))) *
sign(p.x - p.y);
}
void main() {
vec2 st = FlutterFragCoord().xy / resolution.xy;
// Remap coordinates.
// Flutter normalized coordinates have range [0,1] but sdHeart expects [-1,1].
st = (st - vec2(0.5)) * vec2(2.0);
// Center the heart.
// sdHeart is written such that the bottom point is at (0,0) and it's about 1
// unit tall.
st.y -= 0.5;
// Invert Y coordinate.
st.y *= -1;
// Calculate the color of this pixel according to the heart SDF, using
// smoothstep to anti-alias the edges.
vec3 color = vec3(0.0);
color = mix(pink, color, smoothstep(0.01, 0.02, sdHeart(st)));
fragColor = vec4(color, 1);
}

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@@ -0,0 +1,9 @@
import 'package:flutter_test/flutter_test.dart';
import 'package:simple_sdf/main.dart';
void main() {
testWidgets('Smoke test', (tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(const MyApp());
});
}