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Fix go_router navigation (#1515)
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@@ -61,7 +61,7 @@ class LevelSelectionScreen extends StatelessWidget {
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),
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rectangularMenuArea: ElevatedButton(
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onPressed: () {
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GoRouter.of(context).pop();
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GoRouter.of(context).go('/');
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},
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child: const Text('Back'),
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),
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@@ -71,7 +71,7 @@ class MainMenuScreen extends StatelessWidget {
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_gap,
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],
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ElevatedButton(
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onPressed: () => GoRouter.of(context).go('/settings'),
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onPressed: () => GoRouter.of(context).push('/settings'),
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child: const Text('Settings'),
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),
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_gap,
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@@ -94,7 +94,7 @@ class _PlaySessionScreenState extends State<PlaySessionScreen> {
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child: SizedBox(
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width: double.infinity,
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child: ElevatedButton(
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onPressed: () => GoRouter.of(context).pop(),
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onPressed: () => GoRouter.of(context).go('/play'),
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child: const Text('Back'),
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),
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),
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@@ -63,7 +63,7 @@ class WinGameScreen extends StatelessWidget {
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),
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rectangularMenuArea: ElevatedButton(
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onPressed: () {
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GoRouter.of(context).pop();
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GoRouter.of(context).go('/play');
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},
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child: const Text('Continue'),
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),
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