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https://github.com/flutter/samples.git
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Add scroll physics demo (#123)
* add spring physics card demo * fix button colors in animations project * code review updates * refactor method into runAnimation * combine updateAnimation and runAnimation * update comment
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@@ -14,6 +14,7 @@ import 'src/misc/card_swipe.dart';
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import 'src/misc/carousel.dart';
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import 'src/misc/expand_card.dart';
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import 'src/misc/focus_image.dart';
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import 'src/misc/physics_card_drag.dart';
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import 'src/misc/repeating_animation.dart';
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void main() => runApp(AnimationSamples());
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@@ -48,6 +49,8 @@ final miscDemos = [
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Demo('Card Swipe', CardSwipeDemo.routeName, (context) => CardSwipeDemo()),
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Demo('Repeating Animation', RepeatingAnimationDemo.routeName,
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(context) => RepeatingAnimationDemo()),
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Demo('Spring Physics', PhysicsCardDragDemo.routeName,
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(context) => PhysicsCardDragDemo()),
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];
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final basicDemoRoutes =
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@@ -9,7 +9,6 @@ class PageRouteBuilderDemo extends StatelessWidget {
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body: Center(
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child: RaisedButton(
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child: Text('Go!'),
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color: Theme.of(context).primaryColor,
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onPressed: () {
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Navigator.of(context).push(_createRoute());
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},
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@@ -43,12 +43,13 @@ class _CustomTweenDemoState extends State<CustomTweenDemo>
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return Scaffold(
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appBar: AppBar(
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actions: [
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RaisedButton(
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MaterialButton(
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child: Text(
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controller.status == AnimationStatus.completed
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? 'Delete Essay'
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: 'Write Essay',
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),
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textColor: Colors.white,
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onPressed: () {
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if (controller.status == AnimationStatus.completed) {
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controller.reverse();
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117
animations/lib/src/misc/physics_card_drag.dart
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117
animations/lib/src/misc/physics_card_drag.dart
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@@ -0,0 +1,117 @@
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// Copyright 2019 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/material.dart';
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import 'package:flutter/physics.dart';
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class PhysicsCardDragDemo extends StatelessWidget {
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static const String routeName = '/misc/physics_card';
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(),
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body: DraggableCard(
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child: FlutterLogo(
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size: 128,
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),
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),
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);
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}
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}
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/// A draggable card that moves back to [Alignment.center] when it's
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/// released.
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class DraggableCard extends StatefulWidget {
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final Widget child;
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DraggableCard({this.child});
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@override
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_DraggableCardState createState() => _DraggableCardState();
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}
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class _DraggableCardState extends State<DraggableCard>
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with SingleTickerProviderStateMixin {
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AnimationController _controller;
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/// The alignment of the card as it is dragged or being animated.
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///
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/// While the card is being dragged, this value is set to the values computed
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/// in the GestureDetector onPanUpdate callback. If the animation is running,
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/// this value is set to the value of the [_animation].
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Alignment _dragAlignment = Alignment.center;
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Animation<Alignment> _animation;
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/// Calculates and runs a [SpringSimulation]
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void _runAnimation(Offset pixelsPerSecond, Size size) {
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_animation = _controller.drive(
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AlignmentTween(
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begin: _dragAlignment,
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end: Alignment.center,
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),
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);
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// Calculate the velocity relative to the unit interval, [0,1],
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// used by the animation controller.
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final unitsPerSecondX = pixelsPerSecond.dx / size.width;
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final unitsPerSecondY = pixelsPerSecond.dy / size.height;
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final unitsPerSecond = Offset(unitsPerSecondX, unitsPerSecondY);
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final unitVelocity = unitsPerSecond.distance;
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const spring = SpringDescription(
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mass: 30,
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stiffness: 1,
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damping: 1,
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);
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final simulation = SpringSimulation(spring, 0, 1, -unitVelocity);
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_controller.animateWith(simulation);
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}
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@override
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void initState() {
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super.initState();
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_controller = AnimationController(vsync: this);
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_controller.addListener(() {
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setState(() {
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_dragAlignment = _animation.value;
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});
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});
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}
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@override
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void dispose() {
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_controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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final size = MediaQuery.of(context).size;
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return GestureDetector(
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onPanDown: (details) {
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_controller.stop();
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},
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onPanUpdate: (details) {
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setState(() {
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_dragAlignment += Alignment(
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details.delta.dx / (size.width / 2),
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details.delta.dy / (size.height / 2),
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);
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});
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},
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onPanEnd: (details) {
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_runAnimation(details.velocity.pixelsPerSecond, size);
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},
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child: Align(
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alignment: _dragAlignment,
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child: Card(
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child: widget.child,
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),
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),
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);
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}
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}
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