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87
animations/lib/src/basics/animation_controller.dart
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87
animations/lib/src/basics/animation_controller.dart
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// Copyright 2019 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/material.dart';
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class AnimationControllerDemo extends StatefulWidget {
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const AnimationControllerDemo({super.key});
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static const String routeName = 'basics/animation_controller';
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@override
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State<AnimationControllerDemo> createState() =>
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_AnimationControllerDemoState();
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}
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class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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with SingleTickerProviderStateMixin {
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// Using the SingleTickerProviderStateMixin can ensure that our
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// AnimationController only animates while the Widget is visible on the
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// screen. This is a useful optimization that saves resources when the
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// Widget is not visible.
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static const Duration _duration = Duration(seconds: 1);
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late final AnimationController controller;
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@override
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void initState() {
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super.initState();
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controller = AnimationController(vsync: this, duration: _duration)
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// The Widget's build needs to be called every time the animation's
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// value changes. So add a listener here that will call setState()
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// and trigger the build() method to be called by the framework.
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// If your Widget's build is relatively simple, this is a good option.
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// However, if your build method returns a tree of child Widgets and
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// most of them are not animated you should consider using
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// AnimatedBuilder instead.
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..addListener(() {
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setState(() {});
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});
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}
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@override
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void dispose() {
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// AnimationController is a stateful resource that needs to be disposed when
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// this State gets disposed.
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controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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// When building the widget you can read the AnimationController's value property
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// when building child widgets. You can also check the status to see if the animation
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// has completed.
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return Scaffold(
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appBar: AppBar(
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title: const Text('Animation Controller'),
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),
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body: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ConstrainedBox(
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constraints: const BoxConstraints(maxWidth: 200),
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child: Text(
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controller.value.toStringAsFixed(2),
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style: Theme.of(context).textTheme.displaySmall,
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textScaleFactor: 1 + controller.value,
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),
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),
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ElevatedButton(
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child: const Text('animate'),
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onPressed: () {
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if (controller.status == AnimationStatus.completed) {
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controller.reverse();
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} else {
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controller.forward();
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}
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},
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)
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],
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),
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),
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);
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}
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}
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