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[Gallery] Fix directory structure (#312)
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147
gallery/linux/Makefile
Executable file
147
gallery/linux/Makefile
Executable file
@@ -0,0 +1,147 @@
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# Copyright 2019 The Flutter team. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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# Executable name.
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BINARY_NAME=Flutter_Gallery
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# Any extra source files to build.
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EXTRA_SOURCES=
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# Paths of any additional libraries to be bundled in the output directory.
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EXTRA_BUNDLED_LIBRARIES=
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# Extra flags (e.g., for library dependencies).
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SYSTEM_LIBRARIES=
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EXTRA_CXXFLAGS=
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EXTRA_CPPFLAGS=
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EXTRA_LDFLAGS=
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# Default build type. For a release build, set BUILD=release.
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# Currently this only sets NDEBUG, which is used to control the flags passed
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# to the Flutter engine in the example shell, and not the complation settings
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# (e.g., optimization level) of the C++ code.
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BUILD=debug
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FLUTTER_EPHEMERAL_DIR=flutter/ephemeral
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# Configuration provided via flutter tool.
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FLUTTER_CONFIG_FILE=$(FLUTTER_EPHEMERAL_DIR)/generated_config.mk
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include $(FLUTTER_CONFIG_FILE)
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# Dependency locations
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FLUTTER_APP_DIR=$(CURDIR)/..
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FLUTTER_APP_BUILD_DIR=$(FLUTTER_APP_DIR)/build
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OUT_DIR=$(FLUTTER_APP_BUILD_DIR)/linux
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OBJ_DIR=$(OUT_DIR)/obj/$(BUILD)
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# Libraries
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FLUTTER_LIB_NAME=flutter_linux_glfw
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FLUTTER_LIB=$(FLUTTER_EPHEMERAL_DIR)/lib$(FLUTTER_LIB_NAME).so
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# Tools
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FLUTTER_BIN=$(FLUTTER_ROOT)/bin/flutter
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LINUX_BUILD=$(FLUTTER_ROOT)/packages/flutter_tools/bin/tool_backend.sh
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# Resources
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ICU_DATA_NAME=icudtl.dat
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ICU_DATA_SOURCE=$(FLUTTER_EPHEMERAL_DIR)/$(ICU_DATA_NAME)
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FLUTTER_ASSETS_NAME=flutter_assets
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FLUTTER_ASSETS_SOURCE=$(FLUTTER_APP_BUILD_DIR)/$(FLUTTER_ASSETS_NAME)
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# Bundle structure
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BUNDLE_OUT_DIR=$(OUT_DIR)/$(BUILD)
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BUNDLE_DATA_DIR=$(BUNDLE_OUT_DIR)/data
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BUNDLE_LIB_DIR=$(BUNDLE_OUT_DIR)/lib
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BIN_OUT=$(BUNDLE_OUT_DIR)/$(BINARY_NAME)
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ICU_DATA_OUT=$(BUNDLE_DATA_DIR)/$(ICU_DATA_NAME)
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FLUTTER_LIB_OUT=$(BUNDLE_LIB_DIR)/$(notdir $(FLUTTER_LIB))
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ALL_LIBS_OUT=$(FLUTTER_LIB_OUT) \
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$(foreach lib,$(EXTRA_BUNDLED_LIBRARIES),$(BUNDLE_LIB_DIR)/$(notdir $(lib)))
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# Add relevant code from the wrapper library, which is intended to be statically
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# built into the client.
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# Use abspath for the wrapper root, which can contain relative paths; the
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# intermediate build files will be based on the source path, which will cause
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# issues if they start with one or more '../'s.
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WRAPPER_ROOT=$(abspath $(FLUTTER_EPHEMERAL_DIR)/cpp_client_wrapper_glfw)
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WRAPPER_SOURCES= \
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$(WRAPPER_ROOT)/flutter_window_controller.cc \
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$(WRAPPER_ROOT)/plugin_registrar.cc \
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$(WRAPPER_ROOT)/engine_method_result.cc
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# Use abspath for extra sources, which may also contain relative paths (see
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# note above about WRAPPER_ROOT).
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SOURCES=main.cc flutter/generated_plugin_registrant.cc $(WRAPPER_SOURCES) \
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$(abspath $(EXTRA_SOURCES))
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# Headers
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WRAPPER_INCLUDE_DIR=$(WRAPPER_ROOT)/include
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INCLUDE_DIRS=$(FLUTTER_EPHEMERAL_DIR) $(WRAPPER_INCLUDE_DIR)
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# Build settings
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ifneq ($(strip $(SYSTEM_LIBRARIES)),)
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EXTRA_CPPFLAGS+=$(patsubst -I%,-isystem%,$(shell pkg-config --cflags $(SYSTEM_LIBRARIES)))
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EXTRA_LDFLAGS+=$(shell pkg-config --libs $(SYSTEM_LIBRARIES))
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endif
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CXX=clang++ $(EXTRA_CXXFLAGS)
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CXXFLAGS.release=-DNDEBUG
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CXXFLAGS=-std=c++14 -Wall -Werror $(CXXFLAGS.$(BUILD))
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CPPFLAGS=$(patsubst %,-I%,$(INCLUDE_DIRS)) $(EXTRA_CPPFLAGS)
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LDFLAGS=-L$(BUNDLE_LIB_DIR) \
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-l$(FLUTTER_LIB_NAME) \
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$(EXTRA_LDFLAGS) \
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-Wl,-rpath=\$$ORIGIN/lib
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# Intermediate files.
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OBJ_FILES=$(SOURCES:%.cc=$(OBJ_DIR)/%.o)
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DEPENDENCY_FILES=$(OBJ_FILES:%.o=%.d)
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# Targets
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.PHONY: all
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all: $(BIN_OUT) bundle
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# This is a phony target because the flutter tool cannot describe
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# its inputs and outputs yet.
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.PHONY: sync
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sync: $(FLUTTER_CONFIG_FILE)
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$(LINUX_BUILD) linux-x64 $(BUILD)
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.PHONY: bundle
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bundle: $(ICU_DATA_OUT) $(ALL_LIBS_OUT) bundleflutterassets
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$(BIN_OUT): $(OBJ_FILES) $(ALL_LIBS_OUT)
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mkdir -p $(@D)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(OBJ_FILES) $(LDFLAGS) -o $@
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$(WRAPPER_SOURCES) $(FLUTTER_LIB) $(ICU_DATA_SOURCE) $(FLUTTER_ASSETS_SOURCE): \
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| sync
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$(FLUTTER_LIB_OUT): $(FLUTTER_LIB)
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mkdir -p $(@D)
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cp $< $@
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$(ICU_DATA_OUT): $(ICU_DATA_SOURCE)
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mkdir -p $(@D)
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cp $< $@
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-include $(DEPENDENCY_FILES)
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$(OBJ_DIR)/%.o : %.cc | sync
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mkdir -p $(@D)
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$(CXX) $(CXXFLAGS) $(CPPFLAGS) -MMD -c $< -o $@
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# Fully re-copy the assets directory on each build to avoid having to keep a
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# comprehensive list of all asset files here, which would be fragile to changes
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# in the Flutter example (e.g., adding a new font to pubspec.yaml would require
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# changes here).
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.PHONY: bundleflutterassets
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bundleflutterassets: $(FLUTTER_ASSETS_SOURCE)
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mkdir -p $(BUNDLE_DATA_DIR)
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rsync -rpu --delete $(FLUTTER_ASSETS_SOURCE) $(BUNDLE_DATA_DIR)
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.PHONY: clean
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clean:
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rm -rf $(OUT_DIR); \
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cd $(FLUTTER_APP_DIR); \
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$(FLUTTER_BIN) clean
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