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[Gallery] Fix directory structure (#312)
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104
gallery/windows/main.cpp
Executable file
104
gallery/windows/main.cpp
Executable file
@@ -0,0 +1,104 @@
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// Copyright 2019 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <flutter/flutter_view_controller.h>
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#include <windows.h>
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#include <chrono>
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#include <codecvt>
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#include <iostream>
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#include <string>
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#include <vector>
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#include "flutter/generated_plugin_registrant.h"
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#include "win32_window.h"
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#include "window_configuration.h"
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namespace {
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// Returns the path of the directory containing this executable, or an empty
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// string if the directory cannot be found.
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std::string GetExecutableDirectory() {
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wchar_t buffer[MAX_PATH];
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if (GetModuleFileName(nullptr, buffer, MAX_PATH) == 0) {
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std::cerr << "Couldn't locate executable" << std::endl;
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return "";
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}
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std::wstring_convert<std::codecvt_utf8<wchar_t>> wide_to_utf8;
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std::string executable_path = wide_to_utf8.to_bytes(buffer);
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size_t last_separator_position = executable_path.find_last_of('\\');
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if (last_separator_position == std::string::npos) {
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std::cerr << "Unabled to find parent directory of " << executable_path
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<< std::endl;
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return "";
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}
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return executable_path.substr(0, last_separator_position);
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}
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} // namespace
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int APIENTRY wWinMain(HINSTANCE instance, HINSTANCE prev, wchar_t *command_line,
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int show_command) {
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// Attach to console when present (e.g., 'flutter run') or create a
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// new console when running with a debugger.
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if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
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::AllocConsole();
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}
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// Resources are located relative to the executable.
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std::string base_directory = GetExecutableDirectory();
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if (base_directory.empty()) {
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base_directory = ".";
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}
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std::string data_directory = base_directory + "\\data";
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std::string assets_path = data_directory + "\\flutter_assets";
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std::string icu_data_path = data_directory + "\\icudtl.dat";
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// Arguments for the Flutter Engine.
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std::vector<std::string> arguments;
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// Top-level window frame.
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Win32Window::Point origin(kFlutterWindowOriginX, kFlutterWindowOriginY);
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Win32Window::Size size(kFlutterWindowWidth, kFlutterWindowHeight);
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flutter::FlutterViewController flutter_controller(
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icu_data_path, size.width, size.height, assets_path, arguments);
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RegisterPlugins(&flutter_controller);
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// Create a top-level win32 window to host the Flutter view.
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Win32Window window;
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if (!window.CreateAndShow(kFlutterWindowTitle, origin, size)) {
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return EXIT_FAILURE;
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}
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// Parent and resize Flutter view into top-level window.
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window.SetChildContent(flutter_controller.GetNativeWindow());
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// Run messageloop with a hook for flutter_controller to do work until
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// the window is closed.
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std::chrono::nanoseconds wait_duration(0);
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// Run until the window is closed.
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while (window.GetHandle() != nullptr) {
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MsgWaitForMultipleObjects(0, NULL, FALSE,
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static_cast<DWORD>(wait_duration.count() / 1000),
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QS_ALLINPUT);
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MSG message;
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// All pending Windows messages must be processed; MsgWaitForMultipleObjects
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// won't return again for items left in the queue after PeekMessage.
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while (PeekMessage(&message, nullptr, 0, 0, PM_REMOVE)) {
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if (message.message == WM_QUIT) {
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window.Destroy();
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break;
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}
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TranslateMessage(&message);
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DispatchMessage(&message);
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}
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// Allow Flutter to process its messages.
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// TODO: Consider interleaving processing on a per-message basis to avoid
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// the possibility of one queue starving the other.
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wait_duration = flutter_controller.ProcessMessages();
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}
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return EXIT_SUCCESS;
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}
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