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Add game_template (#1180)

Adds a template / sample for games built in Flutter, with all the bells and whistles, like ads, in-app purchases, audio, main menu, settings, and so on.

Co-authored-by: Parker Lougheed
Co-authored-by: Shams Zakhour
This commit is contained in:
Filip Hracek
2022-05-10 15:08:43 +02:00
committed by GitHub
parent 5143bcf302
commit daa024a829
208 changed files with 8993 additions and 0 deletions

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// Copyright 2022, the Flutter project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'package:shared_preferences/shared_preferences.dart';
import 'settings_persistence.dart';
/// An implementation of [SettingsPersistence] that uses
/// `package:shared_preferences`.
class LocalStorageSettingsPersistence extends SettingsPersistence {
final Future<SharedPreferences> instanceFuture =
SharedPreferences.getInstance();
@override
Future<bool> getMusicOn() async {
final prefs = await instanceFuture;
return prefs.getBool('musicOn') ?? true;
}
@override
Future<bool> getMuted({required bool defaultValue}) async {
final prefs = await instanceFuture;
return prefs.getBool('mute') ?? defaultValue;
}
@override
Future<String> getPlayerName() async {
final prefs = await instanceFuture;
return prefs.getString('playerName') ?? 'Player';
}
@override
Future<bool> getSoundsOn() async {
final prefs = await instanceFuture;
return prefs.getBool('soundsOn') ?? true;
}
@override
Future<void> saveMusicOn(bool value) async {
final prefs = await instanceFuture;
await prefs.setBool('musicOn', value);
}
@override
Future<void> saveMuted(bool value) async {
final prefs = await instanceFuture;
await prefs.setBool('mute', value);
}
@override
Future<void> savePlayerName(String value) async {
final prefs = await instanceFuture;
await prefs.setString('playerName', value);
}
@override
Future<void> saveSoundsOn(bool value) async {
final prefs = await instanceFuture;
await prefs.setBool('soundsOn', value);
}
}

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// Copyright 2022, the Flutter project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
import 'package:game_template/src/settings/persistence/settings_persistence.dart';
/// An in-memory implementation of [SettingsPersistence].
/// Useful for testing.
class MemoryOnlySettingsPersistence implements SettingsPersistence {
bool musicOn = true;
bool soundsOn = true;
bool muted = false;
String playerName = 'Player';
@override
Future<bool> getMusicOn() async => musicOn;
@override
Future<bool> getMuted({required bool defaultValue}) async => muted;
@override
Future<String> getPlayerName() async => playerName;
@override
Future<bool> getSoundsOn() async => soundsOn;
@override
Future<void> saveMusicOn(bool value) async => musicOn = value;
@override
Future<void> saveMuted(bool value) async => muted = value;
@override
Future<void> savePlayerName(String value) async => playerName = value;
@override
Future<void> saveSoundsOn(bool value) async => soundsOn = value;
}

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// Copyright 2022, the Flutter project authors. Please see the AUTHORS file
// for details. All rights reserved. Use of this source code is governed by a
// BSD-style license that can be found in the LICENSE file.
/// An interface of persistence stores for settings.
///
/// Implementations can range from simple in-memory storage through
/// local preferences to cloud-based solutions.
abstract class SettingsPersistence {
Future<bool> getMusicOn();
Future<bool> getMuted({required bool defaultValue});
Future<String> getPlayerName();
Future<bool> getSoundsOn();
Future<void> saveMusicOn(bool value);
Future<void> saveMuted(bool value);
Future<void> savePlayerName(String value);
Future<void> saveSoundsOn(bool value);
}