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simple_shader: Clean up shaders/simple.frag, rebuild runners (#1715)
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@@ -4,11 +4,11 @@
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precision mediump float;
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layout(location = 0) out vec4 fragColor;
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layout(location = 0) uniform vec2 resolution;
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uniform vec2 resolution;
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out vec4 fragColor;
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vec3 flutterNavy = vec3(4, 43, 89) / 255;
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vec3 flutterBlue = vec3(5, 83, 177) / 255;
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vec3 flutterNavy = vec3(4, 43, 89) / 255;
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vec3 flutterSky = vec3(2, 125, 253) / 255;
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void main() {
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