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simple_shader: Clean up shaders/simple.frag, rebuild runners (#1715)

This commit is contained in:
Brett Morgan
2023-03-31 08:37:23 +10:00
committed by GitHub
parent a828c09e18
commit e3ca775b27
24 changed files with 433 additions and 26 deletions

View File

@@ -47,16 +47,17 @@ std::string Utf8FromUtf16(const wchar_t* utf16_string) {
}
int target_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, nullptr, 0, nullptr, nullptr);
-1, nullptr, 0, nullptr, nullptr)
-1; // remove the trailing null character
int input_length = (int)wcslen(utf16_string);
std::string utf8_string;
if (target_length == 0 || target_length > utf8_string.max_size()) {
if (target_length <= 0 || target_length > utf8_string.max_size()) {
return utf8_string;
}
utf8_string.resize(target_length);
int converted_length = ::WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
-1, utf8_string.data(),
target_length, nullptr, nullptr);
input_length, utf8_string.data(), target_length, nullptr, nullptr);
if (converted_length == 0) {
return std::string();
}