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Migrate testing_app to UIScene lifecycle (#2836)
## Summary [](https://www.talabat.com) [](https://github.com/search?q=org%3Aflutter+talabat&type=pullrequests) - Migrate `testing_app` iOS project to the UIScene lifecycle as per the [migration guide](https://docs.flutter.dev/release/breaking-changes/uiscenedelegate) - Update `AppDelegate.swift` to use `@main`, `FlutterImplicitEngineDelegate`, and move plugin registration to `didInitializeImplicitFlutterEngine` - Add `UIApplicationSceneManifest` to `Info.plist` Part of flutter/flutter#176957 ## Test plan - [x] Ran `testing_app` on iOS simulator — app launches and works correctly --------- Co-authored-by: Eric Windmill <eric@ericwindmill.com>
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@@ -45993,9 +45993,7 @@ class ObjCBlock_ffiVoid_ObjCObject_ffiUnsignedLong_bool extends _ObjCBlockBase {
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ffi.UnsignedLong,
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ffi.Pointer<ffi.Bool>,
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)
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>(
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_ObjCBlock_ffiVoid_ObjCObject_ffiUnsignedLong_bool_closureTrampoline,
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)
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>(_ObjCBlock_ffiVoid_ObjCObject_ffiUnsignedLong_bool_closureTrampoline)
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.cast(),
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_ObjCBlock_ffiVoid_ObjCObject_ffiUnsignedLong_bool_registerClosure(
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(
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