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Add unawaited_futures (#1148)
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@@ -372,7 +372,7 @@ class _ControlledAnimationState<T> extends State<ControlledAnimation>
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await Future.delayed(widget.delay!);
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}
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_waitForDelay = false;
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executeInstruction();
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await executeInstruction();
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}
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@override
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@@ -391,23 +391,23 @@ class _ControlledAnimationState<T> extends State<ControlledAnimation>
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_controller.stop();
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}
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if (widget.playback == Playback.PLAY_FORWARD) {
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_controller.forward();
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await _controller.forward();
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}
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if (widget.playback == Playback.PLAY_REVERSE) {
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_controller.reverse();
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await _controller.reverse();
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}
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if (widget.playback == Playback.START_OVER_FORWARD) {
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_controller.forward(from: 0.0);
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await _controller.forward(from: 0.0);
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}
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if (widget.playback == Playback.START_OVER_REVERSE) {
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_controller.reverse(from: 1.0);
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await _controller.reverse(from: 1.0);
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}
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if (widget.playback == Playback.LOOP) {
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_controller.repeat();
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await _controller.repeat();
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}
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if (widget.playback == Playback.MIRROR && !_isCurrentlyMirroring) {
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_isCurrentlyMirroring = true;
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_controller.repeat(reverse: true);
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await _controller.repeat(reverse: true);
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}
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if (widget.playback != Playback.MIRROR) {
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