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* added Type Jam puzzle app for review * pr round 2 prep * updated ci scripts for varfont_shader_puzzle * resolved unused and minor variable naming issues * rotator tiles row and col are final vars now * removed unused import and print from production * made constructors const where needed * pages_flow export refactored to directly come from that file * removed old api commented out section from FragmentShaded * updated pubspec yaml to correct project name * dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml * updated pubspec.yaml min flutter version to ensure FragmentShader support * added/edited comments for explanation, esp on var fonts; removed obsolete comments * trailing newline added to pubspec.yaml eof
53 lines
1.4 KiB
Dart
53 lines
1.4 KiB
Dart
// Copyright 2023 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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import 'package:flutter/material.dart';
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class TextStyles {
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const TextStyles({Key? key});
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static TextStyle bodyStyle() {
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return const TextStyle(
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fontFamily: 'Roboto',
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fontSize: 16,
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color: Colors.black,
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fontWeight: FontWeight.w400,
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height: 1.5,
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);
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}
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static TextStyle headlineStyle() {
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return const TextStyle(
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fontFamily: 'Roboto',
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fontSize: 16,
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color: Colors.black,
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fontWeight: FontWeight.w700,
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height: 1.5,
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);
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}
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}
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class ButtonStyles {
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static ButtonStyle style() {
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return ButtonStyle(
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fixedSize:
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MaterialStateProperty.resolveWith<Size>((Set<MaterialState> states) {
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return const Size(100, 36);
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}),
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shape: MaterialStateProperty.resolveWith<OutlinedBorder>(
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(Set<MaterialState> states) {
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return const RoundedRectangleBorder(
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borderRadius: BorderRadius.all(Radius.circular(18)));
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}),
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overlayColor: null,
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backgroundColor: MaterialStateProperty.resolveWith<Color?>(
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(Set<MaterialState> states) {
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if (states.contains(MaterialState.hovered)) {
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return Colors.black; // Hovered bg (for desktop with mouse)
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}
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return Colors.grey[600]; // Default bg
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}),
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);
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}
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}
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