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samples/experimental/varfont_shader_puzzle/lib/styles.dart
Brian James 057728c5d2 added Type Jam puzzle app for review (#1554)
* added Type Jam puzzle app for review

* pr round 2 prep

* updated ci scripts for varfont_shader_puzzle

* resolved unused and minor variable naming issues

* rotator tiles row and col are final vars now

* removed unused import and print from production

* made constructors const where needed

* pages_flow export refactored to directly come from that file

* removed old api commented out section from FragmentShaded

* updated pubspec yaml to correct project name

* dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml

* updated pubspec.yaml min flutter version to ensure FragmentShader support

* added/edited comments for explanation, esp on var fonts; removed obsolete comments

* trailing newline added to pubspec.yaml eof
2023-01-13 10:40:47 +10:00

53 lines
1.4 KiB
Dart

// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/material.dart';
class TextStyles {
const TextStyles({Key? key});
static TextStyle bodyStyle() {
return const TextStyle(
fontFamily: 'Roboto',
fontSize: 16,
color: Colors.black,
fontWeight: FontWeight.w400,
height: 1.5,
);
}
static TextStyle headlineStyle() {
return const TextStyle(
fontFamily: 'Roboto',
fontSize: 16,
color: Colors.black,
fontWeight: FontWeight.w700,
height: 1.5,
);
}
}
class ButtonStyles {
static ButtonStyle style() {
return ButtonStyle(
fixedSize:
MaterialStateProperty.resolveWith<Size>((Set<MaterialState> states) {
return const Size(100, 36);
}),
shape: MaterialStateProperty.resolveWith<OutlinedBorder>(
(Set<MaterialState> states) {
return const RoundedRectangleBorder(
borderRadius: BorderRadius.all(Radius.circular(18)));
}),
overlayColor: null,
backgroundColor: MaterialStateProperty.resolveWith<Color?>(
(Set<MaterialState> states) {
if (states.contains(MaterialState.hovered)) {
return Colors.black; // Hovered bg (for desktop with mouse)
}
return Colors.grey[600]; // Default bg
}),
);
}
}