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samples/simple_shader/lib/main.dart
Brett Morgan 0b8be3e43f Add simple_shader (#1668)
* Add `simple_shader`

* Add NL at EOF

* Adopt `analysis_defaults`

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Update simple_shader/shaders/simple.frag

Co-authored-by: Jonah Williams <jonahwilliams@google.com>

* Apply `clang-format` to `shaders/simple.frag`

---------

Co-authored-by: Jonah Williams <jonahwilliams@google.com>
2023-02-24 10:01:10 +10:00

89 lines
2.0 KiB
Dart

import 'dart:ui' as ui;
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Simple Shader Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
useMaterial3: true,
),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key});
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
late Future<ui.FragmentProgram> program;
@override
void initState() {
super.initState();
program = ui.FragmentProgram.fromAsset('shaders/simple.frag');
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Simple Shader'),
),
body: FutureBuilder<ui.FragmentProgram>(
future: program,
builder: (context, snapshot) {
if (snapshot.hasData) {
return CustomPaint(
size: MediaQuery.of(context).size,
painter: ShaderPainter(
shader: snapshot.data!.fragmentShader(),
),
);
}
if (snapshot.hasError) {
return Center(child: Text('${snapshot.error}'));
}
return const Center(child: CircularProgressIndicator());
},
),
);
}
}
class ShaderPainter extends CustomPainter {
ShaderPainter({required this.shader});
ui.FragmentShader shader;
@override
void paint(Canvas canvas, Size size) {
shader.setFloat(0, size.width);
shader.setFloat(1, size.height);
final paint = Paint()..shader = shader;
canvas.drawRect(
Rect.fromLTWH(0, 0, size.width, size.height),
paint,
);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}