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* Added sample code for using plugins and channels from background isolates. * goderbauer feedback 1 * goderbauer feedback2 * goderbauer feedback 3 * Add `background_isolate_channels` to CI * Comment in `background_isolate_channels` * Fixup * Elide `experimental/material_3_demo` from `master` * Elide `material_3_demo` from `master` CI * Elide `place_tracker` on `master` CI --------- Co-authored-by: Brett Morgan <brettmorgan@google.com> Co-authored-by: Brett Morgan <brett.morgan@gmail.com>
25 lines
1021 B
Swift
25 lines
1021 B
Swift
//
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// Generated file. Do not edit.
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//
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import FlutterMacOS
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import Foundation
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import audioplayers_darwin
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import firebase_core
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import firebase_crashlytics
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import games_services
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import in_app_purchase_storekit
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import path_provider_foundation
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import shared_preferences_foundation
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func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
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AudioplayersDarwinPlugin.register(with: registry.registrar(forPlugin: "AudioplayersDarwinPlugin"))
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FLTFirebaseCorePlugin.register(with: registry.registrar(forPlugin: "FLTFirebaseCorePlugin"))
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FLTFirebaseCrashlyticsPlugin.register(with: registry.registrar(forPlugin: "FLTFirebaseCrashlyticsPlugin"))
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GamesServicesPlugin.register(with: registry.registrar(forPlugin: "GamesServicesPlugin"))
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InAppPurchasePlugin.register(with: registry.registrar(forPlugin: "InAppPurchasePlugin"))
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PathProviderPlugin.register(with: registry.registrar(forPlugin: "PathProviderPlugin"))
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SharedPreferencesPlugin.register(with: registry.registrar(forPlugin: "SharedPreferencesPlugin"))
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}
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