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* Update `simplistic_editor` for Flutter 3.4 beta * Re-enable beta and master CI * Disable on master * Added sample code for using plugins and channels from background isolates. * goderbauer feedback 1 * goderbauer feedback2 * goderbauer feedback 3 * Add `background_isolate_channels` to CI * Enable beta CI * Enable all `stable` CI projects * `dart fix --apply` * `print` -> `denugPrint` * Make deps min version not pinned * Drop `_isDebug` * Remove unused import * `dart format` * Fixup `linting_tool` * Fixup `form_app` * Enable all `master` CI * Basic fixes * Patch `simplistic_editor` * Fix nl at eol * Comment out `simplistic_editor` * Incorporating @bleroux's latest changes * Clean up CI scripts * Copy `experimental/material_3_demo` to top level * Update `game_template` * Update `animations` * Update `desktop_photo_search` * Update `flutter_maps_firestore` * Update `form_app` * Update `infinite_list` * Update `isolate_example` * Update `jsonexample` * Update `navigation_and_routing` * Update `place_tracker` * Update `platform_channels` * Update `platform_design` * Update `provider_shopper` * Fixup `context_menus` * `dart format` * Update the main `material_3_demo` * Make `tool/flutter_ci_script_stable.sh` executable again Co-authored-by: Bruno Leroux <bruno.leroux@gmail.com> Co-authored-by: Aaron Clarke <aaclarke@google.com>
41 lines
1.8 KiB
CMake
41 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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