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@gaaclarke noticed the copyright was missing from the top of these files, so this PR adds them. ## Pre-launch Checklist - [x] I read the [Flutter Style Guide] _recently_, and have followed its advice. - [x] I signed the [CLA]. - [x] I read the [Contributors Guide]. - [ ] I have added sample code updates to the [changelog]. - [x] I updated/added relevant documentation (doc comments with `///`). If you need help, consider asking for advice on the #hackers-devrel channel on [Discord]. <!-- Links --> [Flutter Style Guide]: https://github.com/flutter/flutter/blob/master/docs/contributing/Style-guide-for-Flutter-repo.md [CLA]: https://cla.developers.google.com/ [Discord]: https://github.com/flutter/flutter/blob/master/docs/contributing/Chat.md [Contributors Guide]: https://github.com/flutter/samples/blob/main/CONTRIBUTING.md [changelog]: ../CHANGELOG.md
30 lines
732 B
GLSL
30 lines
732 B
GLSL
// Copyright 2024 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#version 460 core
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#include <flutter/runtime_effect.glsl>
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precision mediump float;
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uniform vec2 resolution;
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out vec4 fragColor;
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vec3 flutterBlue = vec3(5, 83, 177) / 255;
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vec3 flutterNavy = vec3(4, 43, 89) / 255;
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vec3 flutterSky = vec3(2, 125, 253) / 255;
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void main() {
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vec2 st = FlutterFragCoord().xy / resolution.xy;
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vec3 color = vec3(0.0);
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vec3 percent = vec3((st.x + st.y) / 2);
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color =
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mix(mix(flutterSky, flutterBlue, percent * 2),
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mix(flutterBlue, flutterNavy, percent * 2 - 1), step(0.5, percent));
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fragColor = vec4(color, 1);
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}
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