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samples/experimental/varfont_shader_puzzle/shaders/wavy.frag
Brian James 057728c5d2 added Type Jam puzzle app for review (#1554)
* added Type Jam puzzle app for review

* pr round 2 prep

* updated ci scripts for varfont_shader_puzzle

* resolved unused and minor variable naming issues

* rotator tiles row and col are final vars now

* removed unused import and print from production

* made constructors const where needed

* pages_flow export refactored to directly come from that file

* removed old api commented out section from FragmentShaded

* updated pubspec yaml to correct project name

* dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml

* updated pubspec.yaml min flutter version to ensure FragmentShader support

* added/edited comments for explanation, esp on var fonts; removed obsolete comments

* trailing newline added to pubspec.yaml eof
2023-01-13 10:40:47 +10:00

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853 B
GLSL

// Copyright 2023 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#define PI 3.1415926538
layout(location = 0) uniform float uTime;
layout(location = 1) uniform vec2 uSize;
layout(location = 3) uniform float uDampener;
layout(location = 0) out vec4 fragColor;
layout(location = 2) uniform sampler2D uTexture;
void main()
{
float piTime = uTime * PI * 2;
vec2 texCoord = gl_FragCoord.xy / uSize.xy;
int speed;
// wavy
speed = 1;
float xAdj = texCoord.x * 3 * PI;
float waveFnVal = sin((xAdj + piTime * speed));
float hackAdj = 0.0;
float offset = ( ((pow(waveFnVal, 2) * 0.5 - 0.5) * 0.2) + hackAdj ) * uDampener;
vec2 offsetTexCoord = vec2(texCoord.x, texCoord.y + offset);
fragColor = texture(uTexture, offsetTexCoord);
}