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* added Type Jam puzzle app for review * pr round 2 prep * updated ci scripts for varfont_shader_puzzle * resolved unused and minor variable naming issues * rotator tiles row and col are final vars now * removed unused import and print from production * made constructors const where needed * pages_flow export refactored to directly come from that file * removed old api commented out section from FragmentShaded * updated pubspec yaml to correct project name * dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml * updated pubspec.yaml min flutter version to ensure FragmentShader support * added/edited comments for explanation, esp on var fonts; removed obsolete comments * trailing newline added to pubspec.yaml eof
27 lines
762 B
GLSL
27 lines
762 B
GLSL
// Copyright 2023 The Flutter team. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#define PI 3.1415926538
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layout(location = 0) uniform float uTime;
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layout(location = 1) uniform vec2 uSize;
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layout(location = 3) uniform float uDampener;
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layout(location = 0) out vec4 fragColor;
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layout(location = 2) uniform sampler2D uTexture;
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void main()
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{
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float piTime = uTime * PI * 2;
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vec2 texCoord = gl_FragCoord.xy / uSize.xy;
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float maxMag = 0.2;
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float thisMag = (sin(texCoord.y * 10 + piTime) + 1) * 0.5 * maxMag * uDampener;
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float srcX;
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srcX = texCoord.x + (0.5 - texCoord.x) * thisMag;
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vec2 srcCoord = vec2(srcX, texCoord.y);
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fragColor = texture(uTexture, srcCoord);
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}
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