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samples/experimental/varfont_shader_puzzle/windows/runner/main.cpp
Brian James 057728c5d2 added Type Jam puzzle app for review (#1554)
* added Type Jam puzzle app for review

* pr round 2 prep

* updated ci scripts for varfont_shader_puzzle

* resolved unused and minor variable naming issues

* rotator tiles row and col are final vars now

* removed unused import and print from production

* made constructors const where needed

* pages_flow export refactored to directly come from that file

* removed old api commented out section from FragmentShaded

* updated pubspec yaml to correct project name

* dart min version updated; removed unnecessary commented out dependencies from pubspec.yaml

* updated pubspec.yaml min flutter version to ensure FragmentShader support

* added/edited comments for explanation, esp on var fonts; removed obsolete comments

* trailing newline added to pubspec.yaml eof
2023-01-13 10:40:47 +10:00

44 lines
1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"type_jam_github", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}