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Files
samples/simple_shader/lib/main.dart
gaaclarke 8fbf213817 Updated fragment shader sample to use uniform-by-name accessor (#2736)
Do not land until the following are on stable:
- https://github.com/flutter/flutter/pull/176728
- https://github.com/flutter/flutter/pull/176980

If you need help, consider asking for advice on the #hackers-devrel channel on [Discord].
2026-05-18 18:15:05 +00:00

66 lines
1.6 KiB
Dart

// Copyright 2024 The Flutter team. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Simple Shader Demo',
theme: ThemeData(colorSchemeSeed: Colors.blue),
home: const MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Simple Shader Demo')),
body: ShaderBuilder(
assetKey: 'shaders/simple.frag',
(context, shader, child) => CustomPaint(
size: MediaQuery.of(context).size,
painter: ShaderPainter(shader: shader),
),
child: const Center(child: CircularProgressIndicator()),
),
);
}
}
class ShaderPainter extends CustomPainter {
ShaderPainter({required this.shader})
: _resolution = shader.getUniformVec2('resolution');
final ui.FragmentShader shader;
final ui.UniformVec2Slot _resolution;
@override
void paint(Canvas canvas, Size size) {
_resolution.set(size.width, size.height);
final paint = Paint()..shader = shader;
canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
}
@override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}