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samples/web/timeflow/lib/infinite_listview.dart
John Ryan 317d459a58 Update web/ samples to work with Flutter SDK (#134)
* add package:http dependency in dad_jokes

* add package:http dependency in filipino_cuisine

* don't build package:http demos until flutter/flutter#34858 is resolved

* update gallery

* update github_dataviz

* update particle_background

* don't build github_dataviz (uses package:http)

* update slide_puzzle

* update spinning_square

* update timeflow

* update vision_challenge

* update charts

* update dad_jokes

* update filipino cuisine

* ignore build output

* update timeflow and vision_challenge

* update slide_puzzle

* don't commit build/ directory

* move preview.png images to assets

* fix path url join

* update readme

* update web/readme.md
2019-09-10 09:49:58 -07:00

265 lines
8.6 KiB
Dart

// Package infinite_listview:
// https://pub.dartlang.org/packages/infinite_listview
import 'dart:math' as math;
import 'package:flutter/rendering.dart';
import 'package:flutter/widgets.dart';
/// Infinite ListView
///
/// ListView that builds its children with to an infinite extent.
///
class InfiniteListView extends StatelessWidget {
/// See [ListView.builder]
InfiniteListView.builder({
Key key,
this.scrollDirection = Axis.vertical,
this.reverse = false,
InfiniteScrollController controller,
this.physics,
this.padding,
this.itemExtent,
@required IndexedWidgetBuilder itemBuilder,
int itemCount,
bool addAutomaticKeepAlives = true,
bool addRepaintBoundaries = true,
this.cacheExtent,
}) : positiveChildrenDelegate = SliverChildBuilderDelegate(
itemBuilder,
childCount: itemCount,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
),
negativeChildrenDelegate = SliverChildBuilderDelegate(
(BuildContext context, int index) => itemBuilder(context, -1 - index),
childCount: itemCount,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
),
controller = controller ?? InfiniteScrollController(),
super(key: key);
/// See [ListView.separated]
InfiniteListView.separated({
Key key,
this.scrollDirection = Axis.vertical,
this.reverse = false,
InfiniteScrollController controller,
this.physics,
this.padding,
@required IndexedWidgetBuilder itemBuilder,
@required IndexedWidgetBuilder separatorBuilder,
int itemCount,
bool addAutomaticKeepAlives = true,
bool addRepaintBoundaries = true,
this.cacheExtent,
}) : assert(itemBuilder != null),
assert(separatorBuilder != null),
itemExtent = null,
positiveChildrenDelegate = SliverChildBuilderDelegate(
(BuildContext context, int index) {
final itemIndex = index ~/ 2;
return index.isEven
? itemBuilder(context, itemIndex)
: separatorBuilder(context, itemIndex);
},
childCount: itemCount != null ? math.max(0, itemCount * 2 - 1) : null,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
),
negativeChildrenDelegate = SliverChildBuilderDelegate(
(BuildContext context, int index) {
final itemIndex = (-1 - index) ~/ 2;
return index.isOdd
? itemBuilder(context, itemIndex)
: separatorBuilder(context, itemIndex);
},
childCount: itemCount,
addAutomaticKeepAlives: addAutomaticKeepAlives,
addRepaintBoundaries: addRepaintBoundaries,
),
controller = controller ?? InfiniteScrollController(),
super(key: key);
/// See: [ScrollView.scrollDirection]
final Axis scrollDirection;
/// See: [ScrollView.reverse]
final bool reverse;
/// See: [ScrollView.controller]
final InfiniteScrollController controller;
/// See: [ScrollView.physics]
final ScrollPhysics physics;
/// See: [BoxScrollView.padding]
final EdgeInsets padding;
/// See: [ListView.itemExtent]
final double itemExtent;
/// See: [ScrollView.cacheExtent]
final double cacheExtent;
/// See: [ListView.childrenDelegate]
final SliverChildDelegate negativeChildrenDelegate;
/// See: [ListView.childrenDelegate]
final SliverChildDelegate positiveChildrenDelegate;
@override
Widget build(BuildContext context) {
final List<Widget> slivers = _buildSlivers(context, negative: false);
final List<Widget> negativeSlivers = _buildSlivers(context, negative: true);
final AxisDirection axisDirection = _getDirection(context);
final scrollPhysics = AlwaysScrollableScrollPhysics(parent: physics);
return Scrollable(
axisDirection: axisDirection,
controller: controller,
physics: scrollPhysics,
viewportBuilder: (BuildContext context, ViewportOffset offset) {
return Builder(builder: (BuildContext context) {
/// Build negative [ScrollPosition] for the negative scrolling [Viewport].
final state = Scrollable.of(context);
final negativeOffset = _InfiniteScrollPosition(
physics: scrollPhysics,
context: state,
initialPixels: -offset.pixels,
keepScrollOffset: controller.keepScrollOffset,
);
/// Keep the negative scrolling [Viewport] positioned to the [ScrollPosition].
offset.addListener(() {
negativeOffset._forceNegativePixels(offset.pixels);
});
/// Stack the two [Viewport]s on top of each other so they move in sync.
return Stack(
children: <Widget>[
Viewport(
axisDirection: flipAxisDirection(axisDirection),
anchor: 1.0,
offset: negativeOffset,
slivers: negativeSlivers,
cacheExtent: cacheExtent,
),
Viewport(
axisDirection: axisDirection,
offset: offset,
slivers: slivers,
cacheExtent: cacheExtent,
),
],
);
});
},
);
}
AxisDirection _getDirection(BuildContext context) {
return getAxisDirectionFromAxisReverseAndDirectionality(
context, scrollDirection, reverse);
}
List<Widget> _buildSlivers(BuildContext context, {bool negative = false}) {
Widget sliver;
if (itemExtent != null) {
sliver = SliverFixedExtentList(
delegate:
negative ? negativeChildrenDelegate : positiveChildrenDelegate,
itemExtent: itemExtent,
);
} else {
sliver = SliverList(
delegate:
negative ? negativeChildrenDelegate : positiveChildrenDelegate);
}
if (padding != null) {
sliver = new SliverPadding(
padding: negative
? padding - EdgeInsets.only(bottom: padding.bottom)
: padding - EdgeInsets.only(top: padding.top),
sliver: sliver,
);
}
return <Widget>[sliver];
}
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(new EnumProperty<Axis>('scrollDirection', scrollDirection));
properties.add(new FlagProperty('reverse',
value: reverse, ifTrue: 'reversed', showName: true));
properties.add(new DiagnosticsProperty<ScrollController>(
'controller', controller,
showName: false, defaultValue: null));
properties.add(new DiagnosticsProperty<ScrollPhysics>('physics', physics,
showName: false, defaultValue: null));
properties.add(new DiagnosticsProperty<EdgeInsetsGeometry>(
'padding', padding,
defaultValue: null));
properties
.add(new DoubleProperty('itemExtent', itemExtent, defaultValue: null));
properties.add(
new DoubleProperty('cacheExtent', cacheExtent, defaultValue: null));
}
}
/// Same as a [ScrollController] except it provides [ScrollPosition] objects with infinite bounds.
class InfiniteScrollController extends ScrollController {
/// Creates a new [InfiniteScrollController]
InfiniteScrollController({
double initialScrollOffset = 0.0,
bool keepScrollOffset = true,
String debugLabel,
}) : super(
initialScrollOffset: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
debugLabel: debugLabel,
);
@override
ScrollPosition createScrollPosition(ScrollPhysics physics,
ScrollContext context, ScrollPosition oldPosition) {
return new _InfiniteScrollPosition(
physics: physics,
context: context,
initialPixels: initialScrollOffset,
keepScrollOffset: keepScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel,
);
}
}
class _InfiniteScrollPosition extends ScrollPositionWithSingleContext {
_InfiniteScrollPosition({
@required ScrollPhysics physics,
@required ScrollContext context,
double initialPixels = 0.0,
bool keepScrollOffset = true,
ScrollPosition oldPosition,
String debugLabel,
}) : super(
physics: physics,
context: context,
initialPixels: initialPixels,
keepScrollOffset: keepScrollOffset,
oldPosition: oldPosition,
debugLabel: debugLabel,
);
void _forceNegativePixels(double value) {
super.forcePixels(-value);
}
@override
double get minScrollExtent => double.negativeInfinity;
@override
double get maxScrollExtent => double.infinity;
}