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Adds a template / sample for games built in Flutter, with all the bells and whistles, like ads, in-app purchases, audio, main menu, settings, and so on. Co-authored-by: Parker Lougheed Co-authored-by: Shams Zakhour
72 lines
1.4 KiB
Dart
72 lines
1.4 KiB
Dart
// Copyright 2022, the Flutter project authors. Please see the AUTHORS file
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// for details. All rights reserved. Use of this source code is governed by a
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// BSD-style license that can be found in the LICENSE file.
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List<String> soundTypeToFilename(SfxType type) {
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switch (type) {
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case SfxType.huhsh:
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return const [
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'hash1.mp3',
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'hash2.mp3',
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'hash3.mp3',
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];
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case SfxType.wssh:
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return const [
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'wssh1.mp3',
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'wssh2.mp3',
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'dsht1.mp3',
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'ws1.mp3',
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'spsh1.mp3',
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'hh1.mp3',
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'hh2.mp3',
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'kss1.mp3',
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];
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case SfxType.buttonTap:
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return const [
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'k1.mp3',
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'k2.mp3',
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'p1.mp3',
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'p2.mp3',
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];
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case SfxType.congrats:
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return const [
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'yay1.mp3',
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'wehee1.mp3',
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'oo1.mp3',
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];
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case SfxType.erase:
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return const [
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'fwfwfwfwfw1.mp3',
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'fwfwfwfw1.mp3',
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];
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case SfxType.swishSwish:
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return const [
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'swishswish1.mp3',
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];
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}
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}
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/// Allows control over loudness of different SFX types.
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double soundTypeToVolume(SfxType type) {
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switch (type) {
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case SfxType.huhsh:
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return 0.4;
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case SfxType.wssh:
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return 0.2;
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case SfxType.buttonTap:
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case SfxType.congrats:
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case SfxType.erase:
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case SfxType.swishSwish:
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return 1.0;
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}
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}
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enum SfxType {
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huhsh,
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wssh,
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buttonTap,
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congrats,
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erase,
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swishSwish,
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}
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