1
0
mirror of https://github.com/flutter/samples.git synced 2026-03-22 04:17:50 +00:00
Files
samples/add_to_app/ios_content_resizing/flutter_module/pubspec.yaml
LouiseHsu c586d727b9 Add content resizing sample (#2756)
Add a content resizing sample for iOS to support
https://github.com/flutter/flutter/pull/177410

## Pre-launch Checklist

- [x] I read the [Flutter Style Guide] _recently_, and have followed its
advice.
- [x] I signed the [CLA].
- [x] I read the [Contributors Guide].
- [x] I have added sample code updates to the [changelog].
- [x] I updated/added relevant documentation (doc comments with `///`).

If you need help, consider asking for advice on the #hackers-devrel
channel on [Discord].

<!-- Links -->
[Flutter Style Guide]:
https://github.com/flutter/flutter/blob/master/docs/contributing/Style-guide-for-Flutter-repo.md
[CLA]: https://cla.developers.google.com/
[Discord]:
https://github.com/flutter/flutter/blob/master/docs/contributing/Chat.md
[Contributors Guide]:
https://github.com/flutter/samples/blob/main/CONTRIBUTING.md
[changelog]: ../CHANGELOG.md

---------

Co-authored-by: Eric Windmill <eric@ericwindmill.com>
2025-12-10 08:38:54 -08:00

88 lines
3.3 KiB
YAML

name: flutter_module
description: "A new Flutter module project."
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
#
# This version is used _only_ for the Runner app, which is used if you just do
# a `flutter run`. It has no impact on any other native host app that you embed
# your Flutter project into.
version: 1.0.0+1
environment:
sdk: ^3.11.0-200.1.beta
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add Flutter specific assets to your application, add an assets section,
# like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add Flutter specific custom fonts to your application, add a fonts
# section here, in this "flutter" section. Each entry in this list should
# have a "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package
# This section identifies your Flutter project as a module meant for
# embedding in a native host app. These identifiers should _not_ ordinarily
# be changed after generation - they are used to ensure that the tooling can
# maintain consistency when adding or modifying assets and plugins.
# They also do not have any bearing on your native host application's
# identifiers, which may be completely independent or the same as these.
module:
androidX: true
androidPackage: com.example.flutter_module
iosBundleIdentifier: com.example.flutterModule