1
0
mirror of https://github.com/flutter/samples.git synced 2026-06-25 07:38:26 +00:00
Files
samples/testing_app/ios/Runner/Info.plist
Abdulrahman Bashir effe13307c Migrate testing_app to UIScene lifecycle (#2836)
## Summary
[![talabat.com
contributions](https://img.shields.io/badge/talabat.com-contributions-FF5A00?style=flat&logo=flutter&logoColor=white)](https://www.talabat.com)
[![Talabat Flutter
PRs](https://img.shields.io/badge/Talabat_Flutter_PRs-26%20merged-97ca00?style=flat&logo=flutter&logoColor=white)](https://github.com/search?q=org%3Aflutter+talabat&type=pullrequests)

- Migrate `testing_app` iOS project to the UIScene lifecycle as per the
[migration
guide](https://docs.flutter.dev/release/breaking-changes/uiscenedelegate)
- Update `AppDelegate.swift` to use `@main`,
`FlutterImplicitEngineDelegate`, and move plugin registration to
`didInitializeImplicitFlutterEngine`
- Add `UIApplicationSceneManifest` to `Info.plist`

Part of flutter/flutter#176957

## Test plan
- [x] Ran `testing_app` on iOS simulator — app launches and works
correctly

---------

Co-authored-by: Eric Windmill <eric@ericwindmill.com>
2026-06-19 14:35:48 -07:00

73 lines
2.2 KiB
Plaintext

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Testing App</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>testing_app</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>FlutterSceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>