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Add helpful comments to the animation samples (#136)
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@@ -6,8 +6,6 @@ import 'dart:math';
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import 'package:flutter/material.dart';
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const _duration = Duration(milliseconds: 400);
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double generateBorderRadius() => Random().nextDouble() * 64;
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double generateMargin() => Random().nextDouble() * 64;
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Color generateColor() => Color(0xFFFFFFFF & Random().nextInt(0xFFFFFFFF));
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@@ -39,13 +37,20 @@ class _AnimatedContainerDemoState extends State<AnimatedContainerDemo> {
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}
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Widget build(BuildContext context) {
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// This widget is built using an AnimatedContainer, one of the easiest to use
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// animated Widgets. Whenever the AnimatedContainer's properties, such as decoration,
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// change, it will handle animating from the previous value to the new value. You can
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// specify both a Duration and a Curve for the animation.
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// This Widget is useful for designing animated interfaces that just need to change
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// the properties of a container. For example, you could use this to design expanding
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// and shrinking cards.
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return Scaffold(
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appBar: AppBar(),
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body: Center(
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child: Column(
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children: [
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Padding(
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padding: const EdgeInsets.all(8.0),
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padding: EdgeInsets.all(8.0),
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child: SizedBox(
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width: 128,
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height: 128,
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@@ -55,7 +60,7 @@ class _AnimatedContainerDemoState extends State<AnimatedContainerDemo> {
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color: color,
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borderRadius: BorderRadius.circular(borderRadius),
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),
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duration: _duration,
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duration: Duration(milliseconds: 400),
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),
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),
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),
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@@ -14,6 +14,11 @@ class AnimationControllerDemo extends StatefulWidget {
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class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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with SingleTickerProviderStateMixin {
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// Using the SingleTickerProviderStateMixin can ensure that our
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// AnimationController only animates while the Widget is visible on the
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// screen. This is a useful optimization that saves resources when the
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// Widget is not visible.
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static const Duration _duration = Duration(seconds: 1);
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AnimationController controller;
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@@ -22,20 +27,31 @@ class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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super.initState();
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controller = AnimationController(vsync: this, duration: _duration)
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// The Widget's build needs to be called every time the animation's
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// value changes. So add an listener here that will call setState()
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// and trigger the build() method to be called by the framework.
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// If your Widget's build is relatively simple, this is a good option.
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// However, if your build method returns a tree of child Widgets and
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// most of them are not animated you should consider using
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// AnimatedBuilder instead.
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..addListener(() {
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// Force build() to be called again
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setState(() {});
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});
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}
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@override
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void dispose() {
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// AnimationController is a stateful resource that needs to be disposed when
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// this State gets disposed.
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controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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// When building the widget you can read the AnimationController's value property
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// when building child widgets. You can also check the status to see if the animation
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// has completed.
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return Scaffold(
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appBar: AppBar(),
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body: Center(
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@@ -46,7 +62,8 @@ class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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constraints: BoxConstraints(maxWidth: 200),
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child: Text(
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'${controller.value.toStringAsFixed(2)}',
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style: Theme.of(context).textTheme.display3,
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style: Theme.of(context).textTheme.display2,
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textScaleFactor: 1 + controller.value,
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),
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),
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RaisedButton(
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@@ -35,6 +35,10 @@ class _AnimatedBuilderDemoState extends State<AnimatedBuilderDemo>
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return Scaffold(
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appBar: AppBar(),
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body: Center(
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// AnimatedBuilder handles listening to a given animation and calling the builder
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// whenever the value of the animation change. This can be useful when a Widget
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// tree contains some animated and non-animated elements, as only the subtree
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// created by the builder needs to be re-built when the animation changes.
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child: AnimatedBuilder(
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animation: animation,
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builder: (context, child) {
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@@ -50,6 +54,10 @@ class _AnimatedBuilderDemoState extends State<AnimatedBuilderDemo>
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},
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);
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},
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// AnimatedBuilder can also accept a pre-built child Widget which is useful
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// if there is a non-animated Widget contained within the animated widget.
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// This can improve performance since this widget doesn't need to be rebuilt
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// when the animation changes.
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child: Text(
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'Change Color',
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style: TextStyle(color: Colors.white),
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