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Add helpful comments to the animation samples (#136)
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@@ -14,6 +14,11 @@ class AnimationControllerDemo extends StatefulWidget {
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class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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with SingleTickerProviderStateMixin {
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// Using the SingleTickerProviderStateMixin can ensure that our
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// AnimationController only animates while the Widget is visible on the
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// screen. This is a useful optimization that saves resources when the
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// Widget is not visible.
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static const Duration _duration = Duration(seconds: 1);
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AnimationController controller;
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@@ -22,20 +27,31 @@ class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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super.initState();
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controller = AnimationController(vsync: this, duration: _duration)
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// The Widget's build needs to be called every time the animation's
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// value changes. So add an listener here that will call setState()
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// and trigger the build() method to be called by the framework.
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// If your Widget's build is relatively simple, this is a good option.
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// However, if your build method returns a tree of child Widgets and
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// most of them are not animated you should consider using
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// AnimatedBuilder instead.
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..addListener(() {
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// Force build() to be called again
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setState(() {});
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});
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}
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@override
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void dispose() {
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// AnimationController is a stateful resource that needs to be disposed when
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// this State gets disposed.
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controller.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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// When building the widget you can read the AnimationController's value property
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// when building child widgets. You can also check the status to see if the animation
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// has completed.
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return Scaffold(
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appBar: AppBar(),
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body: Center(
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@@ -46,7 +62,8 @@ class _AnimationControllerDemoState extends State<AnimationControllerDemo>
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constraints: BoxConstraints(maxWidth: 200),
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child: Text(
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'${controller.value.toStringAsFixed(2)}',
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style: Theme.of(context).textTheme.display3,
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style: Theme.of(context).textTheme.display2,
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textScaleFactor: 1 + controller.value,
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),
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),
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RaisedButton(
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