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Updated fragment shader sample to use uniform-by-name accessor (#2736)
Do not land until the following are on stable: - https://github.com/flutter/flutter/pull/176728 - https://github.com/flutter/flutter/pull/176980 If you need help, consider asking for advice on the #hackers-devrel channel on [Discord].
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@@ -44,13 +44,15 @@ class MyHomePage extends StatelessWidget {
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}
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}
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class ShaderPainter extends CustomPainter {
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class ShaderPainter extends CustomPainter {
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ShaderPainter({required this.shader});
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ShaderPainter({required this.shader})
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ui.FragmentShader shader;
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: _resolution = shader.getUniformVec2('resolution');
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final ui.FragmentShader shader;
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final ui.UniformVec2Slot _resolution;
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@override
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@override
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void paint(Canvas canvas, Size size) {
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void paint(Canvas canvas, Size size) {
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shader.setFloat(0, size.width);
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_resolution.set(size.width, size.height);
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shader.setFloat(1, size.height);
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final paint = Paint()..shader = shader;
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final paint = Paint()..shader = shader;
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canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
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canvas.drawRect(Rect.fromLTWH(0, 0, size.width, size.height), paint);
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