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Migrate testing_app to UIScene lifecycle (#2836)
## Summary [](https://www.talabat.com) [](https://github.com/search?q=org%3Aflutter+talabat&type=pullrequests) - Migrate `testing_app` iOS project to the UIScene lifecycle as per the [migration guide](https://docs.flutter.dev/release/breaking-changes/uiscenedelegate) - Update `AppDelegate.swift` to use `@main`, `FlutterImplicitEngineDelegate`, and move plugin registration to `didInitializeImplicitFlutterEngine` - Add `UIApplicationSceneManifest` to `Info.plist` Part of flutter/flutter#176957 ## Test plan - [x] Ran `testing_app` on iOS simulator — app launches and works correctly --------- Co-authored-by: Eric Windmill <eric@ericwindmill.com>
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@@ -2,6 +2,8 @@
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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@@ -24,6 +26,29 @@
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<string>$(FLUTTER_BUILD_NUMBER)</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneClassName</key>
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<string>UIWindowScene</string>
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<key>UISceneConfigurationName</key>
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<string>flutter</string>
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<key>UISceneDelegateClassName</key>
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<string>FlutterSceneDelegate</string>
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<key>UISceneStoryboardFile</key>
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<string>Main</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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<key>UILaunchStoryboardName</key>
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<string>LaunchScreen</string>
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<key>UIMainStoryboardFile</key>
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@@ -43,9 +68,5 @@
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</array>
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<key>UIViewControllerBasedStatusBarAppearance</key>
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<false/>
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<key>CADisableMinimumFrameDurationOnPhone</key>
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<true/>
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<key>UIApplicationSupportsIndirectInputEvents</key>
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<true/>
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</dict>
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</plist>
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